![]() Graphics level being used: OpenGL 4.6 (primary GPU’s maximum) ![]() Redraw scene when viewports are exposed: On Video pass-through to primary display device > Integrated accelerated graphics device (shares primary device ports) Primary OpenGL: NVIDIA GeForce GTX 960M (NVidia) Memory: 4GB, Driver date: 9-13-2021 (M-D-Y). Windows Main Display attached to adapter port # 1 Secondary monitor is laptop’s integrated screen or built-in port > Integrated graphics device with 3 adapter port(s) Primary display: Intel(R) HD Graphics 530 (Intel) Memory: 1GB, Driver date: 8-20-2021 (M-D-Y). ![]() Windows 3 SR0.0 or greater (Physical RAM: 32Gb)Ĭomputer platform: LAPTOP - Plugged in NVIDIA Denoiser Windows version 0.4.0.0 installed by package manager If I use bloom that works and so does fog and depth of field. This for me causes the denoiser issue every time. Then I click on the post effects and insert a glow Render a file with the denoiser on and that works well for me Can you reproduce it every time? If so, please give exact instructions on how to reproduce after having started Rhino.
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